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-
- Mathtest 3.00-S Documentation Page 1
-
- +------------------------------+
- +-! !
- ! ! M A T H T E S T !
- ! ! !
- ! ! Shareware Version 3.00-S !
- ! ! !
- ! +------------------------------+
- +------------------------------+
- Copyright (C) 1995, Kenneth Perrine
-
-
- WELCOME
-
- Mathtest is an educational mathematic problem solving game. It
- lets players practice addition, subtraction, multiplication, and
- division problems, with varying skill levels and difficulties.
- Selectable options allow players to practice advanced problem
- types, such as multi-digit problems, negative numbers, decimals,
- carrying, borrowing, and long division.
-
- This math program is ideal for students who are learning basic
- math problems, and also for students are familiar with basic
- math problems but need to either practice advanced problems or
- improve speed and accuracy with basic problems.
-
- Mathtest offers three games which appear after a math problem is
- successfully solved. The first game involves using a rocket to
- hit the word "TEST", which moves across the screen. In the
- second game, the player attempts to throw a rock through a moving
- box. In the third game, the player tries to hit a sphere with a
- light-beam. One point is gained for each successful game played
- or problem solved. The game remains the same until the player's
- score reaches the goal value, which is initially ten points in
- value. When the goal is reached, the game changes, and the time
- available to solve math problems slightly decreases (unless the
- timer is turned off). When the score reaches sixty points, the
- player wins the game set.
-
- Mathtest has many features, which are selected via menus in the
- program or the command line.
-
- o Mathtest can present addition, subtraction, multiplication,
- and division problems.
- o Players can solve horizontal or vertical problems.
- o Negative numbers can be used.
- o Decimal points can appear in problems.
- o Players can solve components of math problems, such as 2 + ? =
- 6, where the answer is 4.
- o Five difficulty settings exist for the types of math problems
- displayed, so users can solve for single-digit or multi-digit
- problems.
- o In multi-digit problems, the player can carry, borrow, and/or
- solve long division or multi-digit multiplication problems
- on-screen.
- o The math problem timer can be turned off or changed to one of
- five speed settings.
-
- Mathtest 3.00-S Documentation Page 2
-
-
- o The sound can be turned off.
- o The top number in math problems can be held constant to
- practice individual multiplication tables.
- o The "drill" mode can be enabled, which causes a selected number
- of math problems to be displayed before a game appears.
- o Games can be turned off.
- o On-line help is available for almost every screen.
- o Changed options in the program are saved in a configuration
- file.
- o Multiple configuration files may be used.
- o The player can sharpen his/her keyboard skills with the
- built-in SpeedKeys Practice Program.
- o The program features a built-in integrity checker, which
- verifies that the program and its files are unmodified and
- authentic.
-
-
- SYSTEM REQUIREMENTS
-
- Mathtest 3.00 has been designed to run on a wide variety of
- IBM-compatible PC's. Mathtest will run on Pentiums, as well as
- XT's. The computer must be equipped with color graphics, such as
- VGA, EGA, or CGA. The system must also have at least 320K of
- free memory. Mathtest will work with DOS versions 3.0 and
- greater.
-
-
- STARTING MATHTEST
-
- To start Mathtest, type MATHTEST at the DOS prompt. If the
- Mathtest files are in another disk or directory than what you are
- currently using, you must change to the appropriate disk or
- directory first.
-
- When you are in Mathtest, you may find out more about features
- and on-screen options by pressing the <I> key for the Information
- Screen. On almost every screen, the <F1> key can be pressed for
- on-line help.
-
-
- INTEGRITY CHECK
-
- When Mathtest is started for the first time, it will check
- program files to make sure they are authentic and have not been
- modified. These are the files that the integrity checker tests:
-
- MATHTEST.EXE - The executable file
- MATHTEST.DAT - The graphics data file
- MATHTEST.HLP - The help resource file
- MATHTEST.DOC - This documentation file
- MATHTEST.FRM - The print-out registration form
-
- Mathtest 3.00-S Documentation Page 3
-
-
- CONFIGURATION FILE
-
- When Mathtest is first started, a configuration file, called
- MATHTEST.CFG, is written in the current directory. This
- configuration file saves user-selected options, making the same
- options active when Mathtest is restarted. To reset the options
- to default selections and to make the integrity checker start
- the next time Mathtest is started, erase the file MATHTEST.CFG by
- typing at the DOS prompt:
- ERASE MATHTEST.CFG
-
- If you make copies of the shareware version of Mathtest for
- others to use, you should erase the configuration file so that
- Mathtest will start with its default choices and run the
- integrity checker when it is started on a different computer.
-
-
- SHAREWARE DISTRIBUTION
-
- If you copy Mathtest for others to use, these are the files that
- should be included with the copy:
-
- MATHTEST.EXE - Main program
- MATHTEST.DAT - Graphics data file
- MATHTEST.HLP - Help file
- MATHTEST.DOC - Documentation file
- MATHTEST.FRM - Print-out registration form
- MATHTEST.ICO - The Mathtest icon, which may be used if it is run
- under Windows
- README.TXT - Brief overview of how to print the documentation
- DOC.BAT - Prints the documentation file
- RUNMATH.BAT - Displays the README file
-
-
- COMMAND-LINE OPTIONS
-
- Mathtest may be started with the command-line options listed
- below. If you wish to use any of these options, type the options
- as shown below when Mathtest is started. For example, if you
- want Mathtest to operate in "drill" 10 mode, then the following
- command-line would be used to start Mathtest:
- MATHTEST /D=10
-
- Note that more than one option may be used, in any order.
- Separate options with a single space. For example, if you want
- to run Mathtest in four-color mode, keep the configuration file
- located on a disk in the A: drive from being changed, and cause a
- quick integrity check to occur when Mathtest starts, then use:
- MATHTEST /J /F=A: /N /C
-
- These options may be put into a batch file, so a user would not
- need to type these options when he or she is starting Mathtest.
- See the question: "Startup: How do I type less to start
- Mathtest?" in the section "How do I..." below for information on
- how to make a batch file.
-
- Mathtest 3.00-S Documentation Page 4
-
-
- A brief overview of the available command-line options may be
- seen by typing at the DOS prompt:
- MATHTEST /?
-
- /A=number
- Assigns the top number in math problems as a certain value. This
- is useful for practicing individual multiplication tables in math
- problems. Numbers 0 through 100 are valid.
-
- /C
- Makes Mathtest run in four-color mode. Use this option if the
- sixteen-color graphics are not behaving correctly, or if the
- animation in sixteen colors is too slow.
-
- /D=number
- Puts Mathtest into "drill" mode. The 'drill' mode in Mathtest
- allows you to set how many math problems will appear before a
- game is seen. For more information, run Mathtest, press
- <CONTROL-D> when the Title Screen or the Main Menu appear, and
- then press the <F1> key for on-line help. Valid numbers for this
- option are: 0, 1, 2, 5, 10, 20, 30, or 60. Select 0 to turn the
- 'drill' mode off, 1 to base scoring upon successfully-answered
- math problems instead of successfully-won games, 2, 5, 10, 20, or
- 30 for the same scoring method as number 1 but with more math
- problems displayed before games, or 60 to turn off the games.
- Changes to this option are saved in the configuration file,
- unless the /N option is used.
-
- /F=[path]filename
- Defines a custom location and/or filename for a configuration
- file. Normally, when Mathtest is run, a configuration file
- called MATHTEST.CFG is written to the same location as the
- Mathtest program files. By using the /F parameter, configuration
- files of other names than MATHTEST.CFG may be used. If only a
- path is specified, the file MATHTEST.CFG is written in the
- location of the path. This is useful for managing the
- configurations of multiple users, classes or groups on individual
- computers or networks, especially when used with batch files.
- MATHTEST /F=CLASS06.CFG
- uses the file CLASS06.CFG as a configuration file.
- MATHTEST /F=C:\STUDENTS\MTH.CFG
- uses the file MTH.CFG in the specified path.
- MATHTEST /F=C:\STUDENTS
- uses the default file MATHTEST.CFG in the STUDENTS directory.
- MATHTEST /F=A:
- uses the default file MATHTEST.CFG in drive A:.
-
- /G=number
- Changes the first game that appears when a math problem is
- successfully answered. By default, /G=1 is used. This makes the
- first rocket game appear. Use /G=2 to make the throwing game
- appear, or use /G=3 to make the light-beam game appear.
-
- Mathtest 3.00-S Documentation Page 5
-
-
- /H or /?
- Displays a brief overview of the command-line options.
-
- /I
- Performs an integrity check on Mathtest files. This is
- automatically done when Mathtest writes its default configuration
- file for the first time. To perform an integrity check again,
- use this option.
-
- /J
- This option is the same as the /I option, but Mathtest does not
- pause when it says that all of the files are OK. This may be
- used in batch files to cause the integrity checker to check
- program files every time Mathtest starts.
-
- /N
- This causes changes in Mathtest options to not be written to the
- configuration file. If you set up a configuration file which
- contains preset options, you may use the /N option in a batch
- file to keep those preset options from being changed. To change
- the preset options again, don't use the /N option when starting
- Mathtest.
-
- /R
- Clears and resets the configuration file with Mathtest defaults.
- Use this in conjunction with the /N option to bypass a
- configuration file without changing it and to use Mathtest
- default options.
-
-
- OPTIONS THAT ARE NOT DOCUMENTED IN MATHTEST
-
- The Mathtest "drill" mode may be selected while the title screen,
- the main menu, or the options screen are displayed. Press
- <CONTROL-D> when one of these screens is displayed to cause the
- "Drill" Mode menu to appear. Press the <F1> key when the "Drill"
- Mode menu is displayed for a detailed explanation on what the
- "drill" mode does.
-
- While a math problem is displayed, you can press <CONTROL-W> to
- change the game that is displayed when Mathtest problems are
- answered correctly.
-
- If explosion effects are slow when the games are running, the
- <ESC> key may be pressed once to skip the remainder of the
- explosion.
-
-
- HOW DO I... ?
-
- Mathtest contains several features which may be very useful if
- utilized. If you have a particular question of how to do
- something, browse through these questions (which are arranged
- somewhat by subject, alphabetically) for an answer:
-
- Mathtest 3.00-S Documentation Page 6
-
-
- Configuration: How do I insure that Mathtest will start with the
- same set of options as when it was last started?
- Start Mathtest with the /N command-line option.
- MATHTEST /N
- The configuration is read from the configuration file, but
- new or changed selections are not saved.
-
- Configuration: How do I use an alternate configuration file?
- How can I use Mathtest for multiple users or classes?
- Use the /F command-line option. For example, you can use:
- MATHTEST /F=CLASS06.CFG
- to make certain options become active which are based upon a
- particular class' or user's objectives. The name
- CLASS06.CFG is arbitrary; any path and/or filename may be
- used after the /F option. If you don't want an
- already-established configuration to change for a class,
- then use:
- MATHTEST /F=CLASS06.CFG /N
- If multiple users use certain directories on a computer for
- storing configuration files, a path may be specified with
- the /F option.
-
- Note that all of these things can be done in a batch file.
- Refer to the question: "Startup: How can I type less to
- start Mathtest?" for more information.
-
- Configuration: How do I take Mathtest out of "drill" mode?
- Either start Mathtest with:
- MATHTEST /D=0
- or, press <CONTROL-D> when the Title Screen or the Main Menu
- is displayed, and select "Normal" from the menu. This
- change will be saved in the configuration file.
-
- Drill: See "Configuration". Or, see "Games".
-
- File (Configuration): See "Configuration".
-
- Games: How do I change which game appears?
- When you start Mathtest, use the /G option. Specify the
- desired game number like this:
- MATHTEST /G=n, where n equals the game number.
- /G=1 is the default rocket game.
- The game can also be switched by pressing <CONTROL-Q> when a
- math problem appears on the screen.
-
- Games: How do I turn off the games?
- When Mathtest is running in "drill" mode, more than one math
- problem can be displayed before a game appears. If the
- number of consecutive math problems is set to 60, no games
- appear before the player wins Mathtest.
- MATHTEST /D=60
- You will only need to do this once; this change is saved in
- the configuration file, unless the /N option is used.
-
- Mathtest 3.00-S Documentation Page 7
-
-
- Games: See also "Score".
-
- Multiplication Tables: How do I make Mathtest display math
- problems which correspond to specific multiplication tables?
- Use the /A command-line option. For example, if you want
- Mathtest to show multiplication problems which use the
- number 6, start Mathtest like this:
- MATHTEST /A=6
- Remember that "Multiplication" problems must be selected on the
- main menu.
-
- Score: How do I make successfully answered math problems, not
- successfully won games, change the score?
- Start Mathtest with the option: /D=1.
- MATHTEST /D=1
- You will only need to do this once; this change is saved in
- the configuration file.
-
- Speed: How do I speed up the graphics?
- If you see a blue border on the Main Menu screen, then
- Mathtest is running in sixteen-color mode. On older
- computers, sixteen-color graphics modes run slow. Start
- Mathtest with the /C option to change the graphics to the
- faster four-color mode.
- MATHTEST /C
-
- Speed: How do I turn off the timer?
- Select "No Time" from the "Speed" option on the Options
- Screen.
-
- Startup: How can I type less to start Mathtest?
- How can I make sure command-line options are used when Mathtest
- starts?
- This can be done several ways. If you are running Windows,
- Mathtest can be started from the Program Manager or the
- Start Menu. Refer to Windows documentation for information
- on how to do this. If you want to use command-line options,
- include them when you put Mathtest into the Program Manager
- or the Start Menu. (If you are using Windows 95, you may
- need to modify the Taskbar properties, Explore the Start
- Menu, and modify the properties of Mathtest.)
-
- If Mathtest is started from DOS, a batch file can be used to
- run Mathtest. A batch file is a collection of DOS commands
- that are normally typed. Batch files are defined by a
- filename, followed by a .BAT extension, such as MT.BAT. You
- can create a batch file by starting a text editor or a word
- processor that can save or export text files, typing in the
- DOS command(s) that you would normally type if no batch file
- existed, and saving the file in a convenient location on a
- hard or floppy disk. For example, you could create a batch
- file called MT.BAT that contains the following DOS commands:
- C:
- CD \MATHTEST
- MATHTEST /G=2 /C /D=2
-
- Mathtest 3.00-S Documentation Page 8
-
-
- The user would then only need to type MT to cause these commands
- to start.
-
- Timer (or No Timer): See "Speed".
-
- Option: See "Configuration".
-
-
- COPYRIGHT NOTICE
-
- Mathtest version 3.00-S is a Shareware product. That means that
- you are encouraged to freely make copies of Mathtest 3.00-S and
- pass them on to friends for their evaluation on a non-profit
- basis. Mathtest 3.00-S must be distributed in its original
- un-modified form. Mathtest 3.00-S may be distributed by
- Shareware distributors, through BBS services, via FTP sites, on
- CD-ROM collections, as long as no more than $8.00 is charged for
- the distribution service for the Mathtest program in particular.
- (This means that if Mathtest 3.00-S is put on a CD with nineteen
- other programs, and the CD is sold for $20, the effective
- distribution service cost of Mathtest is $1.00, which is less
- than the maximum allowed cost, and therefore permitted.)
-
- Mathtest version 3.00-S is distributed "as-is" and without any
- express or implied warranties whatsoever. Kenneth Perrine (who
- shall hereafter be called the "AUTHOR") shall not be liable for
- indirect, special, or consequential damages resulting from the
- use of this software. In connection with this software, the
- AUTHOR grants no warranty of merchantability or fitness for a
- particular purpose.
-
-
- *****************************************************************
- REGISTRATION
-
- Mathtest 3.00-S is a shareware product. If you make use of the
- software, you are expected to pay a registration fee to the
- author. Upon receipt of your registration fee, you will receive
- a 32-page printed user's manual, version 3.00-R of Mathtest which
- does not display any shareware messages, notices and discounts
- for future releases of Mathtest, and a user's license.
-
- The user's manual is more in-depth than this documentation and
- the on-line help in many topic areas. Disk duplication and
- installation under DOS, Windows, and Windows 95 are covered
- step-by-step, and batch file creation is described more in-depth.
- The behavior of selectable options in Mathtest are described, and
- pictures illustrate the topics being reviewed.
-
- The single-user registration fee is $20.00. This includes the
- licence to use one copy of Mathtest 2.00-R and to make multiple
- backup copies of the original disk. This package comes with one
- disk and one user's manual.
-
- Mathtest 3.00-S Documentation Page 9
-
-
- Site-license packages are $50.00. These packages include the
- license to make and use an unlimited number of copies of Mathtest
- 3.00-R within one establishment--one school within a district,
- one learning center, etc. The site-license includes the use of
- Mathtest on a local area network, and/or the use of Mathtest
- 3.00-R from multiple copies of the original disk (you can make
- copies of the disk onto multiple hard disks or blank floppy disks
- with the COPY or DISKCOPY commands). The site-license package
- comes with one Mathtest 3.00-R disk and one user's manual.
-
- Multiple single-user packages start with: $20.00 for the first
- package; $15.00 for the next three packages; $10.00 for each
- additional package. Each single-user package includes a disk and
- a user's manual.
-
- If more than four single-user packages are ordered, packages
- without the user's manual may be ordered for $7.00 each. These
- include a disk and a single-user license.
-
- Additional user's manuals may be ordered for $5.00 each.
-
- Shipping costs are included with the registration fee, unless the
- order is international (outside of the United States). Please
- add $2.00 for shipping on international orders.
-
- For your convenience, print out the file MATHTEST.FRM. It is an
- order form. To print it out, turn on your printer and type at
- the DOS prompt:
- COPY MATHTEST.FRM PRN
- Or, you may load it into a word processor or text editor and
- print it out.
-
- Please make checks payable to Kenneth Perrine. Also, specify
- disk size (5.25" or 3.5") when registering.
- Send registrations to:
-
- Kenneth Perrine
- 512 N. "K" St.
- Tacoma, WA 98403
-
-
- Thank-you for trying out Mathtest. If you have any comments or
- suggestions, please send them to the address above.
-